var cronometro : float;
var particleSand : GameObject;
var particleSand2 : GameObject;
var bool : boolean;
function Update () {
cronometro += Time.deltaTime;
if(cronometro >= 4 && bool == true)
{
particleSand.active = true;
particleSand2.active = true;
animation.Play();
cronometro = 0;
bool = false;
}
if(cronometro >= 3 && bool == false)
{
Application.LoadLevel("intro3");
}
}